I have studied sculpture trough high school all the way to bachelor`s degree in the "National Academy Of Arts" Sofia Bulgaria. I Have finished master`s degree in computer games, because I decided to use the anatomical knowledge and understanding of form which I have gained, and use them in the digital world of 3D sculpting and digital painting.
I have worked in a professional sculpture studio for 7 years, after that I worked for the movie Hellboy 3 as a props sculptor, afterwards I decided to move to digital art and worked in an indi studio for one year as a Character artist, and after that two and a half years in Ubisoft as a Character artist.
having professional experience from a sculpture studio has allowed me to work on a numerous amount of projects giving me a professional touch on my works and understanding different materials, like clay, bronze, rezin, plaster, iron, aluminum, and how they work and also how to handle models for 3D printing and a good idea on molding, also the ability to solve a lot of aesthetical and pragmatic problems, which I find very useful in digital art.
Along my way I have gathered anatomical and aesthetic knowledge on both classical and modern sculpture painting and architecture, also game and movie art.
and I have worked at Ubisoft Sofia for the past 2 and a half years